Here's the progress I made recently on AVE VIRIATE, my Colony Sim + RPG videogame! ⚒️🤖⚔️
You can now build wooden structures! Areas can now become gathering, sowing, or resource drop spots too! Plus a lot of small fixes and tweaks everywhere!
#gamedev #indiedev #godotengine #screenshotsaturday
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
Going through all the feedback I've gotten so far, and I'll try fixing the easiest/most egregious stuff. There's SO much to tackle! Insanity!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
The sprite recolouring shader is now almost complete! Going to spend today tweaking it a bit more so that it can allow for colour ramps! 🎨
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
It's finally here! AVE VIRIATE's alpha public playtest is now live!
AVE VIRIATE is a turn-based colony sim where you manage an Iron Age village! Help the community thrive by providing villagers food, shelter, and work! 🛖⚒️
Get it on itch! iohanna.itch.io/ave-viriate
#gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
Going to continue from where I left off yesterday and try to support animations with layers! Let's see if I can finish that today!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
Last few touches on the GPU rendering logic (hopefully) and then more sprite recolouring shader shenanigans!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
I'm back from my week off! I want to tackle some final issues with the new rendering pipeline today so I can move it to the main project!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️
It's playtest public release day! A little surreal, I'll be honest.
I'll be tackling the last things the build and game page needs and then... Publish! Eeek! 😱
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
Not working on the game itself today. I'm going to experiment with multimesh instancing and other rendering methods to improve performance!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
More Multimeshing today! Now that I've gotten the rendering part down, time to go further: sprites with different sizes and animations! Wooo!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
More rendering research! Now that I've setup a basic MultiMeshInstance, it's time to try and push it to see how it can be used effectively!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
Hello everyone!
Just a heads-up to anyone who missed the end of stream last Friday: I'm going to have a very erratic schedule, so I'm cancelling streams this week!
Worry not! I'll be back next week to continue on my performance shenanigans!
I hope you have a great week! See you next Tuesday! 😊💚
Reply to @sorcerystory.bsky.social
Here's a few screenshots I took of this new version! I'll try to have a nice video for Screenshot Saturday this week!
Tried this game yesterday and I was so captivated by it I gave it a go today too (and will probably have a go at a highscore later)!
It is super charming, and I give it my highest recommendation! You should try it too! Find all those VHS delinquents and get those fees back! For your uncle! 📼
To anyone knowledgeable in #godotengine 's #shader language: I've only been able to recreate 2 OpenGL texture wrapping methods: GL_REPEAT (by default or explicitly hinting "repeat_enable"), and GL_CLAMP_TO_EDGE (hint: "repeat_disable"). Is it possible to do GL_MIRRORED_REPEAT and GL_CLAMP_TO_BORDER?
PC: A simple jumper. A hop and a skip. A baby.
NPC: Jumps spoken only in the grandest of epics. The Gods themselves would stare in envy. A casual Olympian Athlete.
Yeees! I can't wait for them to have a few more animations and things to do! That'll make them even more alive!
Thank you so much! 😊💚
Heya everyone!
As I mentioned yesterday, I need some time to do post-playtest launch stuff (look forward to the announcement soon!), and also take some time to rest. I'll be skipping the usual stream today (and maybe tomorrow) as I scramble to get all this done.
I hope you have a great day! 😊💚