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    Here's the progress I made recently on AVE VIRIATE, my Colony Sim + RPG videogame! ⚒️🤖⚔️

    You can now build wooden structures! Areas can now become gathering, sowing, or resource drop spots too! Plus a lot of small fixes and tweaks everywhere!

    #gamedev #indiedev #godotengine #screenshotsaturday

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    Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️

    Going through all the feedback I've gotten so far, and I'll try fixing the easiest/most egregious stuff. There's SO much to tackle! Insanity!

    Come join me!

    www.twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

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    Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️

    The sprite recolouring shader is now almost complete! Going to spend today tweaking it a bit more so that it can allow for colour ramps! 🎨

    Come join me!

    www.twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

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    It's finally here! AVE VIRIATE's alpha public playtest is now live!

    AVE VIRIATE is a turn-based colony sim where you manage an Iron Age village! Help the community thrive by providing villagers food, shelter, and work! 🛖⚒️

    Get it on itch! iohanna.itch.io/ave-viriate

    #gamedev #indiedev #godotengine

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    Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️

    Going to continue from where I left off yesterday and try to support animations with layers! Let's see if I can finish that today!

    Come join me!

    www.twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

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    Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️

    Last few touches on the GPU rendering logic (hopefully) and then more sprite recolouring shader shenanigans!

    Come join me!

    www.twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

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    Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️

    I'm back from my week off! I want to tackle some final issues with the new rendering pipeline today so I can move it to the main project!

    Come join me!

    www.twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

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    Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️

    It's playtest public release day! A little surreal, I'll be honest.

    I'll be tackling the last things the build and game page needs and then... Publish! Eeek! 😱

    Come join me!

    www.twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

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    Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️

    Not working on the game itself today. I'm going to experiment with multimesh instancing and other rendering methods to improve performance!

    Come join me!

    www.twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

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    Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️

    More Multimeshing today! Now that I've gotten the rendering part down, time to go further: sprites with different sizes and animations! Wooo!

    Come join me!

    www.twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

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    Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️

    More rendering research! Now that I've setup a basic MultiMeshInstance, it's time to try and push it to see how it can be used effectively!

    Come join me!

    www.twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

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    Hello everyone!

    Just a heads-up to anyone who missed the end of stream last Friday: I'm going to have a very erratic schedule, so I'm cancelling streams this week!

    Worry not! I'll be back next week to continue on my performance shenanigans!

    I hope you have a great week! See you next Tuesday! 😊💚

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    Reply to @sorcerystory.bsky.social

    Here's a few screenshots I took of this new version! I'll try to have a nice video for Screenshot Saturday this week!

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    Tried this game yesterday and I was so captivated by it I gave it a go today too (and will probably have a go at a highscore later)!

    It is super charming, and I give it my highest recommendation! You should try it too! Find all those VHS delinquents and get those fees back! For your uncle! 📼

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    Reply

    Good luck on the Jam! 🙌

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    Reply

    Glad to hear it! Congratulations on the wishlist milestone! 😊💚

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    To anyone knowledgeable in #godotengine 's #shader language: I've only been able to recreate 2 OpenGL texture wrapping methods: GL_REPEAT (by default or explicitly hinting "repeat_enable"), and GL_CLAMP_TO_EDGE (hint: "repeat_disable"). Is it possible to do GL_MIRRORED_REPEAT and GL_CLAMP_TO_BORDER?

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    Reply

    Happy Birthday! 🥳🎂

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    PC: A simple jumper. A hop and a skip. A baby.

    NPC: Jumps spoken only in the grandest of epics. The Gods themselves would stare in envy. A casual Olympian Athlete.

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    Yeees! I can't wait for them to have a few more animations and things to do! That'll make them even more alive!

    Thank you so much! 😊💚

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    Heya everyone!

    As I mentioned yesterday, I need some time to do post-playtest launch stuff (look forward to the announcement soon!), and also take some time to rest. I'll be skipping the usual stream today (and maybe tomorrow) as I scramble to get all this done.

    I hope you have a great day! 😊💚